Overtex Qoatlus
DARK 7

Overtex Qoatlus

  • ATK:
  • 2700

  • DEF:
  • 2100

  • View:
  • 4297




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 5, 2026
67± 4/ 100
Power Score
Intrinsic 65
Deck 68

Overtex Qoatlus — Power Evaluation

Final Score: 67 ± 4 · Confidence: Medium

  • Intrinsic: 65 · Deck: 68 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal/Negation, Recovery/Recursion

Why it scores here

Overtex Qoatlus is the endgame payoff of Dinosaur combos, appearing in high-power final boards (avg power index 81.8) across 4 recorded combo lines. Its Spell/Trap negate provides meaningful disruption once summoned, and the Evolution Pill search offers mid-game refuel. However, its heavy summoning condition (5 banished Dinosaurs) and narrow archetype focus limit accessibility outside dedicated Dino decks; the 2700 ATK body and Level 7 frame contribute material utility but do not elevate the score—power derives from the role it plays in the Dino engine, not from raw stats.

Axis scores

Axis Score Evidence
Accessibility 65 Summoning requires 5 banished Dinosaurs, high in Dino homes (61-100% inclusion) but a garnet outside them; average starter count 0.25 confirms it is a late-game card, not an early access point (verified).
Combo & Conversion 55 Overtex does not build boards itself; it is the endpoint of Dino combos, appearing in final boards with 3 end-board monsters and 2 boss monsters; combo role is unmarked, indicating it is the payoff line-finisher rather than an extender (observed).
Resource Economy 58 Evolution Pill search is +1 value once per turn when sent to GY; the 5 banished cost is a setup debt already paid by earlier Dino engine cards; overall net advantage is modest, +0 to +1 depending on timing (verified + inferred).
Effect & Interaction 78 Quick-effect Spell/Trap negate and destroy covers a wide threat range; requires sacrificing a Dinosaur in hand or field, flexible cost; once-per-turn limits frequency but strong within the Dino archetype context (verified).
Material Utility 68 Level 7 Dinosaur body is clean material for Rank-7 Xyz (Evolzar Laggia/Dolkka, Ultimate Conductor Tyranno) and can serve as Synchro/Link material when negated; generic within Dino ecosystem but not outside it (verified + inferred).
Resilience & Flexibility 72 2700 ATK survives mid-game removal; GY send triggers Evolution Pill search (recovery); multi-turn negate potential as long as opponent activates Spell/Trap; resilience is good within the Dinosaur archetype but conditional on opponent plays (verified + observed).
Deck-Building Efficiency 62 Summoning condition locks this card to Dinosaur-heavy builds; 1-of in most lists (avg 1.17 copies) so not redundant; mid-late game slot cost is acceptable within pure Dino but prohibitive outside it (verified + observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation blend. Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Strong Spell/Trap negation in a quick-effect form, hard to play around in Dino mirrors
  • Evolution Pill search provides recovery and refuel, extending game length
  • Appears in 100% of recorded Dino combo end-boards with high power indices (81.8 avg)
  • 2700 ATK survives most mid-game removal; good material body for Rank-7 Xyz
  • Consistent inclusion across multiple Dinosaur archetypes (46% pure Dino, 13% Jurrac, 10% GMX)

Weaknesses

  • Summoning condition (5 banished Dinosaurs) limits accessibility outside Dinosaur-heavy decks; severe garnet risk
  • Does not generate boards or extend combos—depends on prior Dino engine setup to summon
  • Once-per-turn negate is frequency-limited; ineffective against pure monster strategies or pass-turn scenarios
  • Only a 1-of in most lists, so draw luck matters for consistency
  • Not searchable; no tutors exist in Dino for this specific card

Counters / choke points

  • Ash Blossom & Joyous Spring negates GY search activation
  • Spell/Trap removal or negation (Cosmic Cyclone, Mystical Space Typhoon) removes the negation opportunity
  • Monster-heavy strategies bypass the Spell/Trap negate entirely
  • Kaiju-class removal (Slime Toad, etc.) removes it from field without triggering GY effect
  • Handtraps like Veiler or Infinite Impermanence blanks the effect for a turn

Best use

Endgame disruption and refuel via Spell/Trap negate and Evolution Pill search. Decks: Dinosaur, Jurrac, Dinowrestler, Evol, Transcendosaurus. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Level-7 Effect Monster, 2700 ATK/2100 DEF, Spell/Trap negate + destroy (Quick Effect), Evolution Pill search on GY send; 46% of 400 Dino decks run this card (primary home); Appears in 4/4 recorded Dino combo end-boards; Top partners include Ultimate Conductor Tyranno (98%), Miscellaneousaurus (95.2%), Double Evolution Pill (95%); Usage statistics: 100% inclusion in Dinowrestler, True Draco (GP6), pure Dinos (GP6); 61% in Dinos (GP3); 47% in GMX
  • Observed: Avg power index of combos with Overtex: 81.8 (high); 0% appearance as starter (average starter count 0.25 → end-board finisher role); Runs 1.17 copies per deck on average (mostly 1-ofs with some 2-ofs); Present in 34 distinct archetypes (mostly Dinosaur-themed or splashes); End-boards with Overtex contain 3 total monsters, 2 boss monsters, +3 net card advantage
  • Inferred: Summoning condition (5 banished Dinosaurs) requires multiple Dino engine cards (Fossil Dig, Miscellaneousaurus, Souleating Oviraptor) to satisfy; Not searchable; no tutors in Dino-family cards reach Overtex; Quick-effect negate ensures it resolves through most interrupt chains; Level-7 Dinosaur body enables Rank-7 Xyz lines already present in Dino builds (Evolzar Laggia/Dolkka, Ultimate Conductor); Recovery condition (GY send) is natural in Dino engine but conditional on removal/sacrifice
  • Data gaps: Combo sample is small (4 combos); larger dataset would improve confidence in end-board role No banlist status provided (assumed unlimited/3 copies) Performance in DuelLinks/Master Duel not separately analyzed (lumped with TCG/OCG) No tutor/search routes documented (assuming no tutors exist, but not verified) Role markers (starter role, material role, etc.) are empty for combo examples, limiting role confirmation











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